Source: Steam Community (opens in a new tab)
Added
- Tutorial on health and mental health gauges.
- Damage management on certain choices.
- Addition of a early ending before entering the mansion.
- Credibility management for certain choices. Added notification when credibility changes. Trigger end of game if credibility decreases dramatically.
- Management of all success and failure levels for dice rolls before entering the mansion. Textual variations with emphasis on critical rolls and variations in damage and experience values.
Improved
- Updated game time format on the game summary screen at the end of the game.
- Texts updated to subtly indicate before a choice that an option may have a particular consequence.
- Inventory appearance.
- Tutorial: Updating texts for better understanding.
Fixed
- Trigger sounds when taking damage.
- Fixed audio when returning to main menu.
- Fixed a bug that prevented you from restarting a game after returning to the main menu.
Missing