✨ What’s new?
The game now has a bunch of new cursors which change depending on context, which should make some actions clearer!
Prestige
You now have to drop a crow’s beak in combat to prove your worth before prestiging. This will not apply if you’ve already prestiged.
Combat
Combat now has randomly spawning weak points spawning on the enemy that when clicked gives you an extra attack.
Materials
Materials now get a critical hit point that gets shown every so often, with a chance of it appearing getting greater with each click, that gets you a bonus of material you’re currently clicking (based on your click power).
You can now use 1,2,3 keys to switch between materials.
Materials now have a little pop up at the bottom telling you you may unlock them when you can!
Prestige
Skill tree description box now styles itself depending on if it’s available to be bought or not.
⚙️ Changes
Combat
Boons now round up to 2 decimals instead of going to crazy long numbers
Item timers are now paused while picking a boon.
Misc
Updated Localization
Fade to black animation is faster by 0.8s
🐛 Bug Fixes
Now correctly resetting boons and attack bars progress when getting kicked out from combat at the end of demo.
Now checking that discord is well connected before trying to refresh Rich Presence — which should fix log spamming and potential illegal memory write attempts that may lead to crashes.
Added greater null checking for Familiars to prevent trying to access values that are nulls eg if your familiar dies while its attacking and trying to find its attack damage.
Cleaned up some animation keyframes for boss iridescence and GUI shaking, which was potentially causing errors trying to reach unnatainable keyframes.
Fixed helmet upgrade always resetting attack speed while upgrading other materials upgrades. Now checking for which material is selected before giving you the mini helmet perstige.
Fixed broken Sentry config overriding user consent in last build re-export patch.
Leggings and sword base modifiers now correctly show how much they add on level up.
Fixed boon labels and buttons showing effects affected by boon mults twice.
