Source: Steam Community (opens in a new tab)
Changelist
Menu
- Menu button sounds changed
- Pressing back on the Play Menu's Stage Select will return you to Character Select instead of the Main Menu
- Credits Text changed
- Minor changes to font for readability
Gameplay
- New effects when entering critical state
- Critical state now accelerates for each time it is entered, going from 10 seconds to 5 seconds over 5 Critical states.
- Any level up will now save you from Critical State with 1 HP
- Player on hit particle
- When hit the healthbar will now blink
- Objectives display at the bottom of the screen when paused and when starting gameplay
- Barrels no longer float over empty space unless hit
- Barrels which are hit now decay properly instead of indefinite bouncing
- Track markers and Track completions now have an audible effect
- Track completion now blinks the track marker
- Enemies should now be far less likely to get caught on the player and dragged