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Drive Any Track 0.5 released

Track database reset

We’ve been working hard on the track algorithm, and with your help we’ve ironed out lots of kinks.

This has however necessitated a reset of DAT’s data so that we can start again with a clean sheet.

All track data has been reset - new tracks will be created with the updated algorithm, allowing us to start with a clean set of data and (hopefully) doing away with the problem of extra leaderboards being created for songs which are essentially the same version but in slightly different file formats.

All high scores and ghost data have also been reset.

Creator statuses have also been reset and are up for grabs again.

Car prices have been adjusted so that it will take longer to earn enough coins to purchase all the cars. This is following feedback that people are earning too many coins and have nothing to spend them on. Existing car purchases are unaffected - if you’ve already bought cars they should still be in your garage.

Car unlocks have been de-coupled from achievements. This is following feedback that players didn’t really see why the cars were unlocking. You just straight up purchase cars with coins now.

Additional changes

Added

  • Track browser - press a key to jump directly to that letter in the list
  • Ghost car score scales down when close to the player
  • Recent tracks menu lets you sort by difficulty
  • Free tracks now bundled with game

Changed

  • Improved ramp collision geometry
  • Decrease size of artist and song title
  • Matching of similar tracks has been much improved, therefore reducing the number of separate leaderboards and versions of tracks for same songs
  • Updated dance genre barricade palettes so barricades are more easily seen
  • "Soundtrack" tag is no longer part of “Classical” genre meaning Classical charts should contain less random tracks

Fixed

  • Fix recurring finish lines and cars dropping off the track after the race ended
  • Fixed issue where camera got too low on a tight loop
  • Landing hard in a dip now doesn’t make the car come to a complete stop
  • Fixed finish line animation in Rock genre and surrounding road truss being too high sometimes in rock environment
  • Fixed issue with file select menu where uppercase file extensions where not displayed
  • Fixed wild style achievement not unlocking
  • Fixed possible flac/m4a decode issue
  • Mega-jump gaps are now shorter for slower tempo songs to address rare instances where the gap would be too large to clear
  • Fixed issue with shanty-type building's stalks sometimes passing through the track at lower levels
  • Fixed bug where previous song would play in the front end if the user selected a song with missing id3 info at the end of a race and then cancelled
  • Fixed crash when song had no iD3 info
  • Fixed issue where player can be stuck on a black screen for a while when trying to respawn
  • Fixed ghosts sync issue
  • Fixed issue where the car would sometimes go through the ramps