Huge Balance Patch
Large balance patch mainly around upping the power of Level 6's and 7's
Hotel -> Gone to 3 Attack
Satellite -> Gone to 5 Attack
Drums -> REWORK: Now a Level 8 with ability: Passive: Your Level 1 Tokens Trigger again
Flamingo -> Gone to 4 Random fruit
Jockey -> Gone from level up 1 time to level up 2 times
Bison -> REWORK: Now with ability: Passive: At the end of turn Create a Broccoli. Whenever a Token is Created that can't fit buff your board by 2
Tea Ceremony -> Gone from 50% change to 75% change
Tower -> Gone to +4 Attack
Landmark -> Gone to +3 Attack
Statue -> Countdown gone from 10 to 8 Passive Attacks
Artist -> Countdown gone from 3 to 4 turns
Science Discovery 1 -> Now researches 2 extra times
Upgraded Worms -> Now only triggers level 3 and below
Bamboo Box -> REWORK: Now with ability: Passive: Your Tokens that Buff do so by an additional 1
Circus -> CHANGE: Now a Level 7 and buffs 2 instead of 3
Teapot -> REWORK: Now with ability: Passive: At the End of the Turn Create a Tea. Destroyed: Consume all Tea and Attack 2 for each
Tea -> REWORK: Now with ability: Appear: Create a Tea. Destroyed: Attack 1 (+1 for each Tea on the board)
Bug Fixes
Desert now works properly
Green board now shows upgraded Powers on reroll
Ship now exhausts straight after it is used
Creativity Science now doesn't show discoveries researched before they are researched
Bunch of text fixes
Painting, Zombie and Jockey now correctly say they only effect Set Tokens (text only change)
Easier First game
The first game you play now doesn't have any consumeables show up. This is to ease players into the game before showing them consumeables
