Following our exciting announcement on signing our first third-party title, Carthage: Bellum Punicum, we wanted to provide you with information on what this means for both Aquila Interactive and Mindebyte Studios.
FAQ
What is Carthage: Bellum Punicum?
Carthage: Bellum Punicum is a strategy wargame that focuses on delivering historically accurate battles where tactics, maneuvering, and experience are crucial for overcoming numerical disadvantages.
Experience Hannibal Barca’s epic march against Rome, clashing with Iberians, Gauls, and Roman legions. Fight real-time battles, manage formations, flank enemies, and face a cunning battle AI across detailed maps inspired by the Second Punic War.
What does signing with Aquila Interactive mean for Carthage: Bellum Punicum?
Both Mindebyte Studios and Aquila Interactive share the same goal: to create the best strategy games possible, and they will work in tandem by sharing knowledge, support, and experience within their studios to reach this goal.
Who is Mindebyte Studios?
Mindebyte Studios is a solo developer, independent game studio based in France, created by Lithuanian Mindaugas Znutas, who aims to bring new strategy worlds to life. His vision is to create Strategy Games with intricate gameplay mechanics, focusing primarily on the art of army management. 'Carthage: Bellum Punicum' marks the first milestone in this ambitious journey.
What platforms is the game Carthage: Bellum Punicum available on? There are two versions of Carthage: Bellum Punicum:
PC version: in development for Steam.,
Android version: released in 2023 on Google Play, a much simpler version of the upcoming PC game.
When will Carthage: Bellum Punicum be released for PC?
All I can say is that it’s planned for 2026. I can’t give an exact date, not because it’s secret, but because I simply don’t know yet.
How much will Carthage: Bellum Punicum for PC cost?
The price will be decided once the game is finished and polished. It’s too early to know right now.
What are the main game modes in the PC version?
The PC version includes a sandbox campaign, where you can play as any faction, and battle modes like Historical Battles (Cannae, Trebia, etc.) and Custom Battles.
Can I play as different factions?
Yes, you can play as any faction available in the game.
Is there multiplayer support?
The PC version will be single-player only, and there are no plans to add multiplayer in the future. Same for Android version.
Is the soundtrack original?
Yes, all the music for both the Android and PC versions is composed by Oscar Leites (@oscarleites).
How can I support the development of the game?
You’re already helping just by being here. Feedback, suggestions, and even constructive criticism are always huge supports.
Who is Aquila Interactive?
Aquila Interactive is a publisher and game studio that focuses on making immersive and complex strategy games. The growing team consists of talented and experienced developers and publishers from around the globe, each sharing a passion for innovating and elevating the PC gaming industry.
Is Aquila Interactive a developer or publisher?
Both! Aquila Interactive has both a development and a publishing department.
Where is Aquila Interactive based?
Aquila Interactive is headquartered in London and Hong Kong with staff members based around the Globe!
What type of games does Aquila Interactive make?
Our development focus is on making immersive and complex strategy games, such as Gilded Destiny, along with supporting our third-party titles.
It says that you work with third-party publishing. What is this?
Third-party publishing is when a partner company helps bring a creator’s game to players worldwide. In many cases, development teams have a strong vision and great gameplay but may need additional resources, expertise, or support to reach their full potential.
That’s where Aquila Interactive steps in — we work alongside developers to strengthen development, marketing, and publishing efforts, helping their games reach the audience and the success they deserve.
What does your company do for third-party games?
Services we offer include, but are not limited to: publishing and marketing, release preparation, QA, Localization, and project management.
How will this affect the development of Aquila Interactive's other games?
It will not affect the work of our development teams on any of our other titles. Development and Publishing teams operate separately, with different employees assigned to each area, and we have established pipelines and workflows specifically designed to support multiple projects in parallel. Key people will continue to focus on their respective responsibilities across other projects, so this will not impact the workflows of any of our games.
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