💫🧲 Devlog #03 — Decoration Mode + VFX (Demo Sep 15)
Heads-up: a new demo lands on Sep 15, featuring this Decoration Mode plus more.
Today we’re debuting the Decoration Mode. A magnet lets you grab objects and place them anywhere, with an energy-particle tether. When they land, a 3D dust VFX plays. The system saves each object’s position and you can reset the diorama anytime.

New
Decoration magnet: attract and move objects freely; place them precisely.
Energy particles: a visual “tether” follows the grab and movement.
3D dust on landing: particles spawn on impact for weight and detail (integration WIP).
Save & reset: the diorama remembers positions; button to restore the default layout.

How it works
Position Clawby over the object you want to move.
Press A to lower Clawby and stick the object to the magnet.
Adjust rotation with the controller bumpers.
The system auto-saves your composition; you can reset anytime.

VFX & detail
Energy lines are soft and readable at mid-distance.
3D dust triggers on impact to reinforce object weight.
Duration/size/density tuned to avoid visual noise.

Bugs & fixes (demo status)
Edge-case collisions to avoid clipping on release.
Pivot pass on some props for a cleaner initial grab.
Persistence checks in heavy scenes (WIP).
How you can help
Would you like a per-object reset in addition to full reset?
Which category should we prioritize: plants, furniture, signage, or “treasures”?
Roadmap
Sep 15: new demo build — fishing mission, Decoration Mode, diorama view mode, and the board mode for collecting/unlocking.
Next post: 🧊 Demo Freeze — what’s in the TGS booth build.
Note: everything is WIP; names and art may change as we iterate.
