Hi all,
We have been working on a number of interesting features:
- new: Segmented Move - few units, such as harpies, knights and other raiders can now make half-move and then move again. This should make it easier to avoid blockers and flank enemies. It can be enabled for all units from Experimental Options.
- new: Magic Source stones - they appear on World Map as game is progressed. Once per day you will receive Mana Shard.
- new: Reinforcements Call - for Knight-hero, serval soldier are summoned at the edge of battle field.
- new: Head Hunter - for minotaur, after killing a unit, all remaining enemies receive additional morale loss (Greenskins campaign).
- balance: Disintegration costs 4MP and damage has been reduced to 3d2 at normal, 4d2 at Regular/Veteran) and 5d2 at Elite. It’s still very powerful spell though, but hopefully not Death-Star laser anymore.
- balance: the last Krill’s battle difficulty tuned down (Undead campaign).
- bugfix: Meditate and Sacrifice are correctly recognised as spells.
- bugfix: shop level metadata is restored after game load.
- bugfix: removed second Executioner Blade (Forest campaign).
- other: it seems Moon Key sneaked itself into release (it designed to open optional quest later). So sorry for that - please ignore it and wait for appropriate location :-)
Take care,
Les