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UPDATE RELEASED (v5.1.4)!!

  • new unit: Unicorn - a poor’s man Paladin with basic anti-Undead and anti-demon skills. Magic-Immune and fast, but will panic quickly. Yes, I know it’s cute!
  • new location: Transmuter Lab Transmuter Lab
  • new: Holy Light (aura) - for Paladin and Unicorn, every Demon and Undead nearby gets -2 Attack for one turn.
  • new: Divine Shield - for the next turn unit is invulnerable to attacks and also to mind controlling spells. Only for High Priests.
  • new: Gate mechanics - gate in opened during owner’s turn, but closed during enemy turn. It can be destroyed as well. It’s still a bit experimental feature and not used in game yet.
  • update: new portraits for Shaman, Black Orc, Knight, Paladin, Black Knight
  • update: levels have an array of summoned elementals types (not a single type per level).
  • update: in Item Shops, the recruitment limit is not longer shown.
  • update: game will save visibility state for all locations and they won’t be faded-in after game restarts.
  • balance: Meditate is exclusively for Holy units (or via artefacts that make unit Holy). No Meditate for Evil anymore (they have to rely on potions)
  • balance: Orc chieftain got Warcry natively. He will use the skill if many greenskins are running away.

As always, Cornish Knight with his new video:
https://www.youtube.com/watch?v=o83lJHCq5s0

World Map is getting backported to AOF1, but this proves to be more complex than I thought. We might need to do some tests before releasing it as we don’t want to break the game.

Hava a nice weekend,
Les & AOF Team