Firstly, I want to just thank everyone who Wishlisted No Time For Pants and took the time to play the demo in June's Steam Next Fest. Better late than never, but if you do come across this, Thank you.
While I have not been adding updates to the Steam store page, I have been very busy finishing the full version of NTFP. I still have a few loose ends to tie up before release, but I am really happy with the way things have turned out. A lot has changed since the demo, and I want to take a minute and lay out some of the changes and a general update.
I've started a Discord server. This is where I want to engage with help, tips, suggestions, bug reporting etc.
https://discord.com/channels/1410216080697331735/1410216081506697309
I've added a button to the main menu so players can check in easily after release, which I have set to Oct. 24, 2025.
Moving forward updates should be included with new builds on a regular basis.
Gameplay
Implants - Implants are persistent character improvements. They can improve your search speed, reload speed, max health, max weight etc. They use power. When you are out of batteries they draw from your health.
Power Weapons, Armor and Attachments - weapons that use battery power, power equipment and armor that auto generate power and store it.
Heat management - Power weapons produce heat. You can augment power weapons and equipment with attachments to help you manage your heat. Too much heat will cause you to catch fire.
Objectives - Progress to unlock other floors has been rebalanced.
Cover system - aiming behind certain objects in the game will give you cover. As of now all incoming fire is blocked. You can shoot from cover.
Base Stats - The base search speed has been made slightly quicker
Game Start - Added headlamp to the start
More weapons
More gear
More attachments
Gameworld
The Lobby level has been redone
N.O.R.M. Bay floor was added
Laboratory section was added
More sub rooms have been added
Added 2 Boss fights
Loot tables have been rebalanced
Added Security keys that will unlock Security rooms throughout the sections
UI
In-game UI has been overhauled
In-game activity log has been moved to the side, lasts longer, shows more than one item at a time
Favorite Button has been added to store items to improve gear/loadout selection at Terminal
Options menu added to Main menu
Added music that plays intermittently in different sections during gameplay
Added audio control to options menu
