Next Fest was real awesome because wishlists were doubled. That's great! What is not so great is that out of 45 or so people that tried the demo, only 3 of them wishlisted the game. I was like "Woah, that's less than 10%, not good!". I'm sure some were put off by the visuals and clunky mechanics or whatever, but it had to be more than that. At some point I made a core change to the code that runs during games that effects all transitions at the end of turns. I clearly should have play-tested the demo more, because the result was some AI players totally bugging out in the middle of their turns, resulting in concurrent turns with other AI characters and a cascade of "End Turn" commands. This should all be fixed now, but what a bummer that I missed it before Next Fest. The demo should be more playable now.
Currently finishing up the single player campaign. Then I'll either be polishing/balancing that (this game is too easy) or starting on multiplayer. After that is the auxiliary stuff like steam achievements and better capsule art. All in a bit more than two months. Righteous.
