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Content Manager Update In Progress

There will be no update this week. I'm currently working on overhauling the content manager and it still needs more testing.

The current version of Counter Spell simply loads all of the game's textures and models in at the title screen. Only the world chunks are dynamically loaded in and out of memory. As we continue to add more detailed content this technique is becoming impractical.

The next update will make all content dynamic. This makes the game start up quicker and allows the game to use less memory. Hopefully I will have this update finished by next Friday.