Hello everyone, I have something a bit different for you this Friday. After keeping it under wraps for a while I think that it’s time to start talking about the future of Counter Spell.
Near the end of autumn last year Abnormal Software teamed up with Ulvhird (www.ulvhird.com) and started secretly working on a separate branch of Counter Spell. Originally this branch was mainly meant to be a graphical update where we replaced all the characters, but when we started getting the new designs in-game we thought why stop there? We started adding new behaviors, abilities, animations, and systems to give the combat more depth. From there it just kept growing: we started looking over and improving just about every other aspect of the game, while still keeping the core Counter Spell gameplay intact.
“Counter Spell Reforged” became its own thing.
Today we are nearing a point where we’d like to involve you, the community, in the continued development. Counter Spell Reforged will soon-ish (more info on that as we get closer) be available to everyone who owns Counter Spell as a new beta branch that you can select in your Steam client. In the coming weeks and months we hope that you’ll join us as we gradually add characters, mobs, zones, and other features so that we can test and tweak it together along the way.
The minimum system requirements for Reforged will be a bit higher since we switched from the XNA Reach profile to the HiDef profile. The HiDef profile will require a DirectX 10 or better GPU that supports shader model 3.0 or higher. Most of you won't be affected by this change but just in case the current "Classic" Counter Spell won’t be going anywhere. It will always be available as an alternative for anyone who can’t join us in the Reforged version.
Prepare yourselves, for new threats and horrors await your future in Veralis!