Someone asked me in dms, what is this game about? I'll tried to give a fast answer, but i could not. And I decided to write a post about it.
Briefly about the plot of the story:
There was a man (his name might have been Sisyphus, but most likely not. But we will call him Sisyphus). He lived like many others. A wife, two children, nothing remarkable. Day after day, hour after hour, without ambition or success, without purpose or effort. And then came the fateful day. A quarrel with his wife, a slamming door, a bar, a car, the screeching of brakes, the grinding of metal, the sounds of an ambulance... Death.
Then comes awakening. This is neither hell nor heaven. This is another place. Meeting with Him. And He curses Sisyphus. The curse is understandable: Sisyphus will push a stone to the top of a mountain. An impossible task, but He said that at the top of the mountain they can meet again and perhaps He will give Sisyphus the opportunity to "go". He warned him that no one has ever seen him twice. You cannot die in this world. Your curse will be eternal. Day after day, over and over again.
About the gameplay:
As you can understand from the introduction, the main mechanics of the game is pushing a stone to the top of a mountain. The main and only characteristic of the character is strength. Of course, it is not enough to climb the first time. The path to the top goes through 4 locations. Plain, forest, hills and slope.
The strength decreases as the stone is pushed, and each time the counter reaches zero, Sisyphus will run out of his breath, return to his base camp, and be forced to start over. Yes, it will be long and dreary, but that's the point of the story.
Basecamp:
The basecamp is the main place of the game. From here we will start the ascent. In the basecamp you will find the main source of power - a fireplace. Each rest near the fire will increase the strength of Sisyphus, so that the next time the ascent will be a little longer.
The basecampcamp changes as the plot develops, or may not change, depending on which path the player chooses.
Characters:
It turns out that this world is not empty. There are other people in it who got here the same way as Sisyphus. By chance, or maybe not. In this world you can meet the following NPCs:
- Juliet
- Spartacus
- Nimrod
- Ponce de Leon
Through them we can learn a little more about the world around us. Each of them, like Sisyphus, is cursed. In some way.

Juliet dies every day from a poison that somehow gets into her blood. But the world makes her resurrect the next day and it happens again. He said that she can only lift the curse in one way: someone must sacrifice their life for her. But the catch is obvious, you can't die in this world.
Communicating with characters is an optional part of the game. Each conversation with any of the characters will take away your constant strength and move you away from the goal, making the path even more difficult. But if you manage to invite them to your camp - you can get some benefit.
Visions:
The second part of the story will be told through Sisyphus' visions. It seems that he sometimes sees real-world scenes that happen after his death.

Yes, it's Sisyphus' funeral. What will happen to his family? Will it serve as additional motivation or will it make them give up and give up?
Conclusion:
This game is a story. A story that is told through a difficult test of holding the right movement button, a mediative repetition of locations, over and over again. These are characters who have their own fate, which may be connected to yours. Will they be able to believe that it is possible to get rid of the curse?
This is Sisyphus and the future of his family. Perhaps, having overcome the curse, we will be able to embrace them once more and correct our mistakes? Everything that happens along the way leads to the top of the mountain, where Sisyphus will make a fateful decision.
