*Missions have a border color depending on the difficulty;
*Missions have a 20% chance of becoming EASY, 50% of becoming NORMAL, 30% of becoming HARD;
*The maximum level for challenging missions does not exceed +8 levels from the player's current level;
*The difficulty of the mission is displayed on the map and is displayed under the icon before clicking on it.;
*Reward multiplier x1 - for green missions, x2 - for yellow missions, x3 - for red missions (this does not apply to pawn or weapon rewards, everything is also 1 pc.);
*Reduced the reduction of the reward for the death of an allied pawn by half;
*The player can now get a mission lower than his level.;
*The opponent has a 2% chance to go into deep defense for 5 seconds, he does not attack, but damage does not pass through him, in this case it is better to click on another enemy so that the allied pawns do not shoot empty;
*Fixed the display of the "weapon ability" parameter, now it is displayed only for weapons that have any special property.
*All opponents have reduced health
*Daily boss's health has been increased to 2000
+The "NATASHA" pawn can now heal allied pawns by 50 health points every 10 seconds;
+Hidden Achievement can now be obtained by clicking on the developers tab.
-Removed the parameter "can hide", "rarity" in the pawn inventory;
-The "Range" parameter of the weapon has been removed;
