Patch 2 (v 4.9.2) out now!
MAIN FIXES:
Fixed the aim for absorb & shoot, so that it aligns more correctly with the crosshair
Added more puzzles to chapter 8
Added a secondary alternative ending cutscene
Added a camera zoom feature for the weapon (aim to absorb/ shoot)
Added a hint system
Full list of patch notes below
Bug fixes:
Fixed the aim for absorb & shoot, so that it aligns more correctly with the crosshair
Fixed some additional resolution errors in the title screen and options menus
Iterated a bugfix where player got stuck in vines as they were growing / spawning
Fixed some issues where camera fade effects would not have the correct timing
Fixed an issue where blocks would sometimes move choppy in wind pipe currents
Fixed a bug where water puddles would not always spawn
Fixed a bug where barrier elements would sometimes not be able to change
Fixed a bug where blocks would sometimes be teleported when riding lifts
Fixed a bug where you could get softlocked if going back into the apartment in chapter 1
Other changes:
Added more puzzles to chapter 8
Added a secondary alternative ending cutscene
Added a camera zoom feature for the weapon (aim to absorb/ shoot)
Added a hint system feature
Added one new achievement
Several performance improvements on areas that caused frame drops, lags or hitches.
Added a “windowed fullscreen” option
Tweaked the absorb beam effect
Tweaked the element projectile effects
Tweaked water particles for the element spawner
Adjusted the position of which blocks are carried, so that it's easier to see when moving around
Tweaked and changed details for some puzzles in chapter 6 & 7
Added more effects for elements when spawning and fading
Camera shake feedback added for additional interactions
Checkpoints and save system more clearly explained in-game
Checkpoint triggers visuals simplified, now acting as simple green barriers
Added more checkpoints (the game saves more often)
Changed the UI popup for loading sub areas/ level sections, of which players have reported could be mistaken for an auto-save icon
Tweaked the layout and styling of UI menus such as the title screen, help menus and some others
Added more concept art & details in the environment
Tweaked materials, textures, lightning and post processing for several levels and sections
Rearranged and moved around some details, environment art of extra content
