Recent Bug Fixes
(Patch notes coming up full game release)
Fixed a bug where jump was disabled after certain cutscenes,
Fixed a bug where fire blocks would get destroyed by checkpoint triggers,
Fixed a bug where ice obstacles would sometimes spawn with the wrong scale,
Fixed a bug where the default state of some switches weren’t reset,
Fixed a bug where another object could be picked up if you already were holding one,
Fixed a bug where blocks could pass through fire barriers,
Fixed a bug where blocks could get pushed to the wrong side as doors were closing,
Fixed a solution to a “prop flying” exploit where you could jump and spam “E” (pickup) to skip puzzles/ sections or potentially get softlocked,
Fixed a solution to situations where the picked up object would get stuck behind walls, corners, and end up far away from the player.
I might update the current Steam Demo before full game release, to include the new dialogue and bug fixes!
Stay tuned
