Here is where the Tale took the team over the last few weeks...
Chi:
Polish mechanics (combat, free climb, carpet ride) edge cases and UI for improved experience
Add hints to various mechanics
Improve performance and scene transitions
Sara:
Socials management & press/influencer engagement
Rockley:
Integrate additional lore-related visual elements
Visual fixes and polishes

Diego:
Continue implementing controller and key rebinding support
Integrate rebound keys into game UI and dialog
Improve default input schemes for player comfort
Ugurcan:
Character featurette and gameplay promotional video capturing / editing

John:
Continue testing edge cases and filing bug reports
Slavko:
Implement various visuals for in-game UI
Visual content creation for promotional purposes
Can:
Improve various compositions to match game flow & intensity
SFX integration fixes
