Here is where the Tale took the team last week...
Sara:
Socials management & community/influencer engagement
Chi:
Combat and puzzle fixes (Suspended Chains, The Beastly Maze)
Game-wide traversal and combat consistency fixes
Slope slide: handle edge case where combat is still active at start of slide
Infiltration & Stealth Tutorial: fix issues with enemy and player movement
Can:
Add supporting SFX (footsteps, grunts, etc) to enemies
Audio related bugfixes (wading in water, throwable weapons, environment)

Rockley:
Infiltration: Set dressing and design improvements
Side of the World: Improve puzzle visuals
Diego:
Puzzle fixes (Cracking the Seal, The Beastly Maze)
Ensure every level only has one collectable
UI fixes
Ugurcan:
Video capturing and editing for various promo shots
Jonathan:
Formal QE verification of game as a new player, file various issues
