Here is where the Tale took the team last week...
Chi:
Implement 'imminent attack' indicator
Various fixes with puzzles, combat, and other mechanics
Integrate bow tutorial into primary game flow
Remove unneeded wobble mechanic
Can:
Enhancement/Fixes to SFX in various levels and tutorials
Surreality: Wrap up music composition
Keith:
Camera and lighting improvements to in-game and pre-rendered cutscenes

Rockley:
Stealth tutorial: lighting improvements and bake
Improve visual identify for puzzle and navigational elements
Sara:
Various promotional and planning work
Diego:
The Jewel: Implemented critical path cutscene
Various fixes and tweaks to combat, free climb and other mechanics
New build versions
Ugurcan:
Video capturing and editing for various promo shots
Slavko:
Visual design for combat indicator
Various promo visual content creation

