Here is where the Tale took the team last week...
Chi:
Infiltration: Fix water VFX, issues with interactable objects and colliders
Fear: Improvements to snake movement & pathfinding, start adding quick time events to pursuit sequence
Can:
Surreality: More SFX for puzzles and traversal mechanics
The Jewel: SFX for boss emergence cutscene
Keith:
The Jewel: Improve boss emergence cutscene

Rockley:
Side Of The World: Lighting updates, create portraits of deities in Chapel of Goldfyll, fixes to player transparency issue and other visual bugs
Sara:
Prepare for upcoming conferences
Socials content and management
Community building via discord
Diego:
The Storm: Integrate new portal VFXs, tweaks to triggers
The Jewel: Fixes to various edge cases
UI: Add camera sensitivity slider control, wire up save/loading indicator, misc fixes

Slavko:
Design save/loading indicator, enhanced UI mockups
Design for conference promo materials
Ugurcan:
Continue recording shots and editing promo videos

