Here is where the Tale took the team last week...
Keith:
NPC animation tweaks and polishing
Camera and post-processing adjustments on various cutscenes
Can:
Labyrinth: Wrap up environmental sound design
Side of the World: Sound design for various rooms & puzzles
Chi:
Combat flow analysis and breakdown
Game-wide combat balancing
Tool to automate balancing using source metric spreadsheet
Enhancements & fixes to free climb mechanic

Sara:
Preparation of Gamescom and PlayNYC
Socials content creation & management
Setup community discord server
Rockley:
Labyrinth & Infiltration: Lighting improvements and optimizations
Terrain adjustments and polishing
Diego:
The Jewel: Fixes to VFX and various mechanics edge cases
The Jewel: Adjustments to flow of critical path
Integrate new portals VFX

Ivo:
Continue staging and recording promo shots
Prep for upcoming conferences
Slavko:
Promotional images for upcoming event participation
Ugurcan:
Editing of various promo videos

