Here is where the Tale took the team last week...
Chi:
Combat Balancing
Randomize enemy encounters
Keith:
Improvements to cutscenes: animations and camera work
Can:
Labyrinth: Traps & Puzzles SFX design and integration

Rockley:
Infiltration: Lighting improvements & set dressing
Labyrinth: Lighting improvements
Sara:
Prep for Gamescom and PlayNYC conferences
Socials work
Work on email campaign
Diego:
Desolation: Improvements to Feed the Beasts puzzle
Desolation: Add level boundry
Fix conflict with roll and ragdoll mechanics
New playtesting build

Slavko:
Updates to SWAG design
Promotional images for upcoming event participation
Ugurcan:
Editing of various promo videos
Ivo:
Continue staging and recording promo shots
Prep for upcoming conferences

