Here is where the Tale took the team last week...
Sara:
Planning and content for socials
Coordination and logistics for upcoming conferences
Update & send next batch of opt-in emails
Chi:
Darkness: Correctly align volumetric light w/ moon
Darkness: Implement ghost/NPC cutscene
Darkness: Fix grass that was not properly being illuminated
Darkness: Other misc. fixes
Begin combat balancing

Rockley:
Labyrinth: Wrap up lighting setup and design issue fixes
Infiltration: Continue tackling design issue fixes from QE doc
Can:
Labyrinth: Continue on environmental sound design
Sound design for various promo videos
Keith:
Surreality: Fixes to boss animation
Improvements to in-game cutscenes

Slavko:
SWAG and conference material design
Updates to website graphics
Ugurcan:
Editing of various promo videos

Ivo:
Continue staging and recording promo shots
Diego:
Nirvana: Finish setting up boss cutscene
Desolation: Fixes to Feed The Beasts puzzle
Desolation: Fixes to colliders and other miscellanea
