Here is where the Tale took the team last week...
Rockley
Infiltration: More lighting setup & probes, new occlusion bake
Surreality: Initial visual optimization pass
Chi
Nirvana: Disable stealth mechanic for steady combat flow
Nirvana: Increase speed of enemies, fix enemy reloading
Infiltration: Fix various issues
FreeClimb mechanic: add flag to toggle wall slide
Fix Katana special attack, other combat related issues (health bar, sensors, etc)

Keith
Nirvana: Finish boss intro sequence animations
Can
Nirvana: Wrap up boss fight sound design & music
Labyrinth: Start on sound design
Sound design for promo videos
Diego
Labyrinth: Enable torch particles in all rooms
Labyrinth: Improve accessibility of in-game UI
Labyrinth: Fix shader which was not rendering water
Desolation: Integrate ladder mechanic into all ladders
Desolation: Various fixes to ally and cloth materials

Sara
Continue creating content for socials
Influencer & press outreach and coordination
Planning for various in-person events
Slavko
Create visuals for various in-game UIs
Create vector art images of various in-game shots for SWAG
Ivo
Stage and record various promo shots

Ugurcan
Video editing on various promo shots
Perica
Nirvana: Fix various collider/trigger issues
Side of The World: Fix various issues to in-game UI, colliders, and visuals
