NEW
- Critical Damage now triggers a blue animation on the enemy's body to indicate that it has been activated.
- The Retaliation Boost description in the Gameplay Types menu is now clearer, specifying that it can only be activated by Specials and Ultimates.
- The Critical Damage description has been updated to clarify that the fire changes to blue when activated.
BALANCE
- When using 3 Specials, the purple-eyed enemy will appear starting from Stage 3, while the two-headed enemy begins appearing from Stage 1. The enemy count on screen remains increased from 8 to 10, instead of 10 to 12.
- The (Damage from basic attacks) improvement was reduced from 50% to 42%.
- The (Damage in Ultimate Attacks) improvement was increased from 25% to 80%.
- Increased the usage limit for improvements from 3 to 4.
- Increased Ultimate meter gain from punches.
FIXES
- Fixed an issue where pause menu options would not return to the last selected option.
- Fixed an issue where Retaliation Boost would trigger from basic fire combos with critical damage, instead of just Specials and Ultimates.
