NEW
- New information has been added to the Gameplay Tips menu about getting up quickly when knocked down.
BALANCE
- Now in Stage 1, there is a chance of stronger enemies appearing, which increases with the use of two or three Specials. The number of enemies will increase from 8 to 10, and then to 12. This change was made to prevent Stage 1 from becoming too easy for players who have already gained more experience with the game. Some players reported that Stage 1 became boring after mastering the gameplay, with the fun starting only from Stages 2 and 3 onward.
10 enemies when two Specials are being used + chance to spawn two-headed enemies.
12 enemies when three Specials are being used + chance to spawn purple-eyed enemies and two-headed enemies.
- Fire Ball score cost adjusted.
- Fire Ball Special bar cost adjusted.
- Fire Boost damage reduced from 40 to 30.
FIXES
- Fixed the icon for returning to the game exit menus not appearing.
- Fixed an issue where the music volume during gameplay was not adjusted when changed while the game was paused.
- Fixed improved critical damage being used by the purple-eyed enemy instead of the player.
- Fixed critical damage calculation exceeding the 17% value.
- Fixed Fire Boost increasing damage for fire attacks from combos, instead of only affecting Specials.
- Fixed Fire One-Inch Punch in the upgrades menu not showing the actual expenditure of the Special bars in the red icon.
