7 New Relics Added:
Spider Queen’s Claw Shell Two claw shells continuously orbit the Captain, dealing damage to enemies upon collision and knocking down light projectiles.
Silk Gloves Increases the Captain’s attack speed.
Power Gauntlets Increases the Captain’s weapon damage.
Tome of the Spear Every 5 seconds, if enemies are within 20 distance of the Captain, a Holy Spear falls from the sky. If a Holy Spear is already held by the team, an additional Holy Spear is summoned.
Stone of Benevolence Triggers every 10 seconds. If the Captain’s HP is above 80% and there is a team member with HP below 50%, the Captain loses 30% HP and restores an equal amount to the team member with the lowest HP percentage.
Stone of Supremacy Triggers every 10 seconds. If the Captain’s HP is below 60% and there is a team member with HP above 50%, the team member with the highest HP percentage loses 30% HP and restores an equal amount to the Captain.
Mark of Vengeance Whenever a team member is downed, the Captain restores 10% HP. While there are downed team members, the Captain’s damage increases by X%, where X equals the sum of the levels of all downed members.
Bridge Defense Mode Changes:
Added a Hard Mode. New saves can now select difficulty.
The Princess now automatically joins the battle and follows the player’s commands.
The Princess’s spear can be upgraded to a Holy Spear.
The Princess can now ride a horse and has gained an Awakening skill.
Investing in Princess upgrades provides long-term gold rewards.
Added the ability to remove fences and dismiss team members, allowing players to adjust their lineup when needed.
Movement Speed & Buff Icons Display:
Added necessary buff icons for movement speed, combos, morale boost, cavalry momentum, and Mark of Vengeance damage increase. More may be added as appropriate in the future.
Dodge and Armor Changes:
Dodge Rate Formula: (Current Movement Speed - 5 - Armor Level) / 10
Maximum dodge rate is 80%. Without armor, 13 movement speed is required to reach the peak dodge rate.
With Armor+ equipped, 15 movement speed is needed to reach the peak dodge rate.
Armor itself also reduces movement speed by 0.5, so each level of armor effectively reduces the final dodge rate by 15%.
The Knight’s skill can negate the negative effects of armor, allowing Knights to be built as high-defense, high-dodge characters.
Other dodge-focused builds can increase movement speed by choosing the Fluffy Tribe, riding a horse, and transitioning to classes like Ranger or Scout.
Weapon Damage & Critical Damage Changes:
Overall weapon damage has been reduced, and weapon damage growth has been lowered.
Base critical damage has been reduced from 200% to 150%.
This change aims to reduce late-game numerical inflation. Actual gameplay impact is minimal, as enemy HP has been adjusted accordingly.
Balance adjustments have been made to classes related to weapons and critical hits.
Code Optimizations:
Improved detection of map boundaries for team members and pets.
Enhanced various AI details for team members.
Optimized numerous other algorithms.
