New Enemies Added:
Spider Queen (Boss) – Pouncing claw attack, venom orb, web bind
Poison Spider – Airdrop unit, ranged
Stone Spider – Airdrop unit, rolling charge
Ogre Shieldbearer – Tank, shield block, collision damage
Ogre Butcher – Tank, wide-range attack
Treasure Goblin – Survivor Mode exclusive, flees rapidly, drops 1-5 relic bags and other items upon death.
Enemy Adjustments:
Increased HP for some enemies while slightly reducing movement speed, making smaller enemies more durable.
Relic Changes:
Added 9 new skill books.
Baby dragons can now evolve into adult dragons.
Bridge Defense Mode – New Defensive Structures:
Arrow Tower:
Defensive tower that fires an arrow at the nearest enemy every 2 seconds. Arrow damage: [&1], receives bow-related bonuses and all damage bonuses from the captain.
Fence
An obstacle that blocks enemies and projectiles. Initial shield value: [&1], benefits from party's shield bonuses.
Bridge Defense Mode Revamp:
Due to new enemies, defensive structures, skill books, etc., the stage layouts have been redesigned.
Increased enemy count in early waves for New Game+ to raise difficulty and improve replay value.
Survivor Mode – Formation Synergy Removed:
The formation synergy system has been removed, no longer restricting weapon choices or requiring early class changes.
Some formation skills have been integrated into relics—obtain the relic to activate the corresponding skill.
Survivor Mode Difficulty Reset:
Now only 6 difficulty tiers (0-5), each tier increasing difficulty by 50%.
Difficulty 5 is the maximum; clearing it will no longer increase difficulty, only refresh the fastest clear time.
Survivor Mode Spawn Logic Reworked:
Redesigned enemy spawning and loot drops for greater randomness, optimizing replay experience.
