Enemy Changes
Gnoll Shieldbearers
Removed damage reduction against arrows and javelins (only blocks bullets now)
Increased base HP
Class Reworks
Warrior
Can now use javelins/throwing axes as primary weapons
Unlocks cavalry promotion when mounted
New promotions:
Javelin → SpearMaster
Throwing Axe → AxeMaster
Steel Axe/Throwing Axe → Chieftain
VargCavalry (Reworked)
When riding their tamed [Varg] in combat, VargCavalry's movement speed is replaced by the [Varg]'s movement speed. With a 50% chance to evade all damage and simultaneously countering adjacent enemies with a Claw Attacks equal to the Varg's final damage.
Class Buffs
Assassin: Execute chance on non-elites 5% → 20%
Heavy Knight: Shield cost for charge 10 → 5
Class Nerfs
GiantSwordsmen:
Triple-charge damage 500%+500% → 400%+400%
Berserker:
Healing cooldown 2s → 3s
Formation Adjustments
Spear Formation (Lv6-10):
[Coordinated Thrust]: Range increased, cooldown 5s → 2s
Axe Formation (Lv3):
[Frenzy]: Initial kill requirement 10 → 3 (scales with level, reaches 3 at Lv10)
New: Beast Formation
Automatically levels up and gains skills based on the number of promoted classes who have learned [Taming] in the party.
Lv2: [Beast Synergy] grants all party members +4% all damage dealt and +10 Max HP per level .
Lv3: [Wild Call] summons a random wild animal to join the party every 5 seconds (animals benefit from the Captain's buffs).Max: 6 summons.
Lv5: [Wild Call+] Increases the level of summoned animals.
Relic Updates
Leather Armor: Reduces damage taken by 30% when any party member takes a hit exceeding 10% of max HP.
Sniper Scope: Ranged attacks have 10% chance to pierce all targets
Item Drop Changes
White Phoenix Feather:
Effect: "Revives all dead allies with 50% HP"
Now rarer with increased drop cooldown
