New Relics:
Berries
Restores 15 HP to the Captain every 10 seconds.
Sniper Eyepiece
When the Captain uses ranged weapons, there's a 10% chance to penetrate all targets.
Leather Armor
When the Captain takes damage, there's a 50% chance to reduce incoming damage by half.
Relic Adjustments:
Staff of Fireballs
Fireball damage increased from 120 to 200.
Class Changes:
Berserker:
For every 2% decrease in HP, both Berserker's Critical Rate and Critical Damage increase by 1%.
When a [Critical Strike] is not triggered, 4% of current HP is consumed.
When a [Critical Strike] is triggered, 4% of Max HP is restored(2s CD).
Berserker cannot be knocked back when health is below 50%.
Design Note:
Berserkers should not be limited to dual throwing axes. They now receive the same HP restoration efficiency when using slower weapons.
