New Features:
New Item Drop System:
In Adventure Mode and Survivor Mode, defeating a certain number of demon soldiers will now have a chance to drop items.
The current version includes 5 types of drop items:
Relic Bag: Randomly grants a relic. Has a chance to drop relics from defeated bosses and all types of books. Exclusive to Survivor Mode.
White Feather: Revives a fallen teammate and restores 50% of their HP. If no teammates are dead, restores 50% HP to the teammate with the lowest current HP percentage.
Red Potion: Restores 30% HP to the teammate with the lowest current HP percentage.
Orange Potion: Grants the entire team a 30% attack damage boost for 20 seconds.
Blue Potion: Grants the entire team a 30% movement speed boost for 20 seconds.
Items left uncollected for more than 20 seconds will be automatically picked up.
New Card Reset Feature:
Characters will gain 1 card reset opportunity every 5 levels.
Adventure Mode Changes:
Added item drops.
Reduced the health of the Gnoll Vanguard (Boss) and Goblin Shaman (Boss).
When a boss appears, demon soldiers will no longer spawn in large numbers. Instead, they will spawn continuously in smaller numbers, with the total number of spawns per level remaining unchanged.
Defeating a boss will grant experience for all unspawned demon soldiers.
Survivor Mode Changes:
Added item drops.
Removed automatic revival and automatic recovery.
Slightly reduced experience gain.
Increased late-game difficulty. The final wave will now spawn 4 Gnoll Vanguards (Boss).
Bridge Defense Mode Changes:
The relic search function has been changed to a chance to drop relics from defeated bosses and all types of books, consistent with picking up Relic Bags in Survivor Mode.
Old save files will need to defeat bosses again for statistics to be updated.
Bug Fixes:
After manually entering or randomly generating a name for a character, changing their class or gender will no longer randomly rename them.
Fixed an issue where the Bear's shield burst damage did not receive pet bonuses.
Fixed an issue in Bridge Defense Mode where pets would not attack if they were too far from the team.
Balance Adjustments:
Slightly increased the stats of thrown spears and axes.
Enhanced the scale of Arrow Rain for Level 3 and Level 4 Bow Formations, making 3-Bow and 4-Bow Formations a viable option.
Class Buffs:
Assassin:
The Assassin's default Critical Damage is increased to 300%.
Their weapon attacks have a 5% chance to instantly kill non-elite enemies.
Noble:
Noble's attack interval is doubled, while the final damage is tripled. Stay elegant!
When Noble triggers a [Critical Strike], increases movement speed by 100% and evades all damage for 0.5 seconds. Stay light!
SpearGuard:
When the SpearGuard triggers a [Critical Strike], it reduces the movement speed of the hit enemy by 80% for 2 seconds. This effect also applies to bosses.
Damage dealt to enemies with reduced movement speed is increased by 30%.
Headhunter:
The Headhunter prioritizes attacking enemy bosses.
When HeadHunter triggers a [Critical Strike], it marks the hit enemy, increasing the damage they take by an additional 30%. The mark lasts for 2 seconds, applies to bosses., and multiple marks do not stack.
VargTamer:
Increases VargTamer's own Critical rate by 20%.
Their tamed [Varg] gains [Critical Strike], with Critical Rate and Critical Damage equal to VargTamer's. The VargTamer can tame an additional 1 [Varg]. Additional Varg start at Level 1.
Scout:
The movement speed of all the Scout's allies is increased by 20%.
When the Scout's [Falcon] hits an enemy, it marks the target, increasing the damage they take by an additional 30%. The mark lasts for 2 seconds, applies to bosses, and multiple marks do not stack.
AI Optimization:
Teammates will now judge the attack direction of enemies. They will no longer dodge if they are behind the enemy and outside its attack range.
Berserkers and Nobles will no longer dodge attacks after learning [Critical Strike+].
Swordsmen will no longer dodge attacks after reaching Stage 2 of their charge.
All cavalry units will no longer dodge attacks while running and having a movement speed greater than 7.
Improved the targeting priority of ranged classes and pets when attacking bosses.
Future Optimization Plans:
Add a list in Bridge Defense Mode showing the number of remaining enemies per wave.
Add a timer to Survivor Mode.
Add keybinding support.
New Formations:
Holy Formation (Sacred Weapon Synergy)
Beast Formation (Beast Tamer Synergy)
Acknowledgments:
We would like to thank all the friends who have been following and supporting us since the release of the trial version. Your participation and feedback have helped us identify many issues in the game.
We will continue to improve and make "Isekai Captain" a game that everyone loves.
By Song, Developer of "Isekai Captain"
