Bug Fixes
- Fixed auto equipping next weapon in hotkey after throwing current weapon.
- Fixed not being able to push with Bottle equipped.
Balances
- Increase base loot drop chance to 70% (was 50%)
- Player starts with full health and stamina and half food and water.
Additions
- Pushing zombies into cars are now fatal.
- Added car wobble animation when in contact with zombie.
- Added Alert icon on top of cursor to show machete is broken.
- Added UI bar fillers for reloading and extracting bullets from weapon.
- Added new weapon Pipe Bomb.
- Added throwing arc visual for Bottle And Pipe Bomb.
- Added more sounds for reloading/extracting ammo.
- Added Out Of Stamina Icon above cursor when performing an action without stamina.
- Inventory can now be closed when clicked outside of UI.
- Getting hit now closes inventory if open.
- Added Reset button on main menu to reset scores.
To (Maybe Discuss) Do List / Ideas
- Polish up player death.
- Add Sniper.
- Walker Zombies are jittery when roaming, fix animation/physics problem.
- Add language accessability.
- Add sound to car being bumped
- Test for longest distance and recent distance saved data.
- Increase car generation
- Add more interactables for the environment.
- Create groups of zombies.
- Create different zombie types (Instead of speed change only)
- Need to add sound generation for all firearms.
- Add bullet eject effect after shooting.
- Add weapon magazine eject after reloading.
- Add chainsaw weapon + gas ammo for chainsaw.
- Add player sounds (grunts, screams, damages etc)
