Bug Fixes
- Resized main canvas UI (Now works with resize).
- Changed weapon throw to middle mouse button.
- Foxed zombies still damaging player after being defeated.
- Respawning after first death freezed gameplay, fixed.
- Shadows were pixelated, switched to high quality.
Balances
- Increased pistol ammo upgrade to increments of 3 (Was 2).
- increase zombie damage to 20 (Was 10).
Additions
- Added ammo HUD for Pistol, Lmg , AK, Pump Shotgun.
- Added reduce chance to break machete perk card.
- Added increased machete attack speed perk card.
- Added polishing on UI.
- Added reload and ammo extract for Pistol.
- Added reload and ammo extract for AK.
- Added reload and ammo extract for LMG.
- Added reload and ammo extract from Pump Shotgun.
- Every weapon now has their own aiming speed.
- Added second soundtrack
- Eating and drinking creates particle FX (was a whole screen FX).
- Added high score and most recent score to main menu (saved data).
- Added controls on top right of screen to show main buttons.
To Do List
- Add pushing enemies into cars fatal.
- Add clear notification of machete break icon above player.
- Add interaction bar filler for reload and extract functions.
- Add throwing line for bottle.
- Auto equipping function after throwing bottle is broken.
- Test for longest distance and recent distance saved data.
- Player will sometimes permanently rubber band to executable target.
- Add more interactables for the environemnt.
- Add grenades.
- Add bullet eject effect after shooting.
- Add relaod sounds for shotgun.
- Add clear indicator for Out Of Stamina.
- Add chainsaw weapon + gas ammo for chainsaw.
- Need to add reload sounds for reloading and extracting ammo.
- Need to add exit inventroy event when clicking out of inventory or getting damaged.
- Polish up player death.
- Polish main menu UI.
- Add Sniper.
- Walker Zombies are jittery when roaming, fix animation/physics problem.
- Add language accessability.
