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Scraps v0.5.2.11 – New map, ground effects, other stuff

I've added a new map called RiverRift to the game. It's got jumps as shortcuts, water, and a big rift in the ground that you can shove vehicles in to destroy them.

Skidmarks are finally back (see my post here for a technical writeup on the skidmarks effect).

And leaderboards now show whether other players have their vehicles currently in-game.

Icons are a vehicle on terrain for in-game, a spanner & hammer for build screen, and a dash for no vehicle.

I've also adjusted vehicle speeds a little: Very light vehicles will be a little slower, but heavier vehicles will generally be a bit faster now with the same engine configuration. Mass in general had a little too much effect on speed.

The first time I made the change I set the multiplier too high. Actually so high the frame optimisation ruined this gif I tried to make of it:

You'll also find a little more wreckage drops in general, due to a change of calculation for drop amount from reliant parts (when a part is destroyed that has other parts that are reliant on it for their connection to the vehicle).

Full Changelog

2015-11 - 0.5.2.11
- New engine power calc. Very light vehicles are now a little slower, but heavy vehicles are significantly faster.
- Vehicles with a high centre of mass are a bit less prone to tipping over.
- Better wreckage spawn calculation; reliant parts get sorted by cost.
Bug Fixes:
- Fixed SFX volume, which was no longer affecting all sounds.
- Better collision damage calculation in some cases.

2015-11 - 0.5.2.10
- ## New Map - RiverRift.
- ## Skidmarks make a triumphant return, now without the ridiculous garbage generation.
- Minor work on existing terrain FX.
- Improved game camera obstacle avoidance.
- Added icons to leaderboards to show player's vehicle state (none/in-game/building).

A little driving tour of the new map:

https://www.youtube.com/watch?v=jqH2CEsbtuo