Hello Everyone!
It's been quite some time, and while there was a hiatus on The Depths of Duskraven Manor, I am happy to say that full production has restarted on the game! And as such, I am starting out by releasing a new demo that showcases a lot of the improvements of the RPG Architect Engine and how it improves the flow of the game!
Here's a list of the changes and improvements made since earlier this year thanks to much feedback I've received:
Optimized 3D model textures to improve performance
Battles now flow automatically after choosing actions, where before you had to iterate through them with the action button
For longer story dialogue elements, I've included a choice beforehand to either sit through the story or hear a shortened version to get to the action quicker
Directional wonkiness has been fixed with the implementation of a Blobber-style movement system that prevents encounters from happening when the party is in mid-turn on a tile.
Each character has new abilities at certain level thresholds and they are displayed with the Experience Result screen when learned
Stores are now fully functional
Changed the fonts for lore books and journals found within the game to improve readability
New Intro and game over screens that better showcase and represent the game
Redesigned UIs for better color contrast
New, more detailed item and equipment Icons
Because of the amount of changes and updates with the engine, old saves are NOT compatible, so a New Game will need to be started.
There may be a few others, but in essence, the demo is now at a point where I feel it properly represents the taste of the full game I wanted it to be before I continued on with adding content.
With that being said, the release windows has been pushed out to between Q4 2026 and Q1 2027. I want to take the time to make this the best game it can be.
Thank you all for your support and patience!
Apoptosis Games
