Logarithmic Power Report Colors
Skill Tree power reports (DPS, Max Hit, etc.) now use logarithmic scaling instead of linear scaling.
This makes "good" and "very good" nodes easier to spot, even when extreme unreachable nodes exist elsewhere on the tree.

Improved Boss Targeting Hints
Boss lightning attacks that spread in four directions now have a special targeting hint, so that it is easier to find a safe spot.

Bugfixes
Fixed a bug that the summoner ship's Time wasn't correctly applied to Minions. Due to this bug, Minions that moved away from the summoner ship usually had less Time than the summoner ship. This fix is a huge buff to Minions that are away from the player. Probably this will require further balancing adjustments for Minions in version 0.7.
Fixed base critical strike chance regression. %crit on weapons is now a multiplier on the weapon's base again, instead of additive with all the other %crit. Sorry for that!
Fixed display of Monster Level on mission tree
Fixed depth and monster level displayed on coop Abyss invites
Enhanced Chaos Circuit glow on skill tree
Dragon Eye works in Motherboard Socket enabled by a Soul Stone
Fixed Zuli DPS preview bug when both Multicrit and Multiluck are allocated
Added limit of how many packs an enemy can summon (50 packs)
Fixed damage overflow of perfectly timed thermal detonations
Fixed custom screenshot keybinding
Fixed an item glitch when using controller input
Chinese Translation Enhancements
Special thanks to cpl2004, for spotting and fixing these bugs in the Chinese translation.
Fixed glossary lookup for "burn"
Fixed translation for incomplete sectors on marble machine skill tree
Fixed Hop description
Fixed "max parasites on enemy" translation
Fixed Radiant Annihilation description
Consistent wording for "hits"
