Winter Season Event

Thank you for an amazing year of Astroloot Early Access! Your support, feedback, and discussions have made this all possible. Astroloot wouldn't be what it is today without you.
Kiki and Carlo are feeling extra festive… and they have prepared presents for you! You will have to find them, though. Hint: If you see snowfall, a Seasonal Present is close by.
The Winter Season Event begins on December 14 and runs until January 6 (all times utc).
Don't worry, the event will return every year with the same cosmetic rewards.
Abyss Squish
Abyss was the first endgame system implemented and it has been adjusted to fit mechanically into the marble machine system in 0.5. However, Abyss progression is a lot slower than Sector progression. This changes now and you will be able to blast through Abyss 5 times faster than before!
Abyss Monster Level now increases every 1 depth instead of 5 depth
5 instead of 3 waves will occur every 5 depth (previously 10)
An additional boss will appear every 25 depth (previously 100)
Slurxon will appear every 100 depth (previously 250)
"Into the Deep" now grants 2 completions (previously 3)
This changes the mission layout of opened Abyss sectors, so all opened Abyss sectors will be migrated to unopened Abyss sectors
The migration will adjust your max completed Abyss depth (divide by 5 and round up)
Buff Icon Improvements

All of your chosen Boons are now displayed as Buff Icons. There's now also a display setting to adjust the size of Buff Icons. Available sizes are Small, Medium and Large (the current default)
QoL
Improved Wheel of Fortune Affix crafting: only look at and compare tiers, since Lunar Dice exist
Lunar Dice can be used on Sectors and Sector Chips
Hop does not get interrupted when there is no enemy to hop to, increased Hop range from 1250 to 2000
Hop now tries to stay out of the corrupted area as much as possible
Improved precision of corrupted area particles, it is now a lot clearer where the corrupted area starts
Boss lightning beam tells are now as long as the final lightning beam will be
Dice Affixes on Sectors have been split into separate variants, you can now target craft the dice you want using the Wheel of Fortune
Low-tier Dice Affixes on Sectors can now roll at all ranks
You can now take/transfer 100 stacked Dice at once while holding shift
Shift+click for Sectors works for Sectors that are loot on the ground
For new players, Singularity is probably the most confusing item in the game. Hopefully not anymore, since it got a new attempt of an even better description!
Ship stats now also include the uncapped value of Dodge, like it already does for Resistances
Dialogs can be continued by clicking right mouse button
Always auto-stash picked up Nexus Shards in Dice Tab, even if Misc Tab is open
Searching in the Marble Machine Skill Tree now also searches for items in the tree
Performance
Implemented culling: only visible sprites are sent to the GPU for rendering, this helps especially with deep Abyss trees, but also removes stress from the GPU during regular missions
Back to G1 GC, but with max pause time tuning. The previous switch to Shenandoah GC caused simulation slow downs in endgame
Bugfixes
Plutonium Bar base damage is displayed correctly when used on Minions
Big Bertha base damage is displayed correctly when used on Minions
Fixed a glitch in renderer prediction, that could lead to jagged movement (worse the more Time you ship had)
Fixed regression in actual Necroblast detonation damage to be identical to preview, Necroblast is instant
Refresh slots properly after item crafting, if any slot changed from a chip slot to a mod slot or vice versa
Fixed King Gruvak charge + blind interaction
Fixed King Gruvak dancing around black hole
King Gruvak returns from corrupted area much faster if he charged outside
Only allow repeated Hullbreaker damage during collision for enemy-targeting weapons (looking at you, King Gruvak)
Fixed count preview of stashed Sector Chips
Fixed double dipping of Range + Parasites
Better formatting of Cooldown Buffs
Blueprint does not extract implicits
Fixed Stash Tab text overlapping in Russian
Fixed overlapping Power Report hint in some languages
Fixed German minion armor text
Fixed Venom Boost Buff Icon description to match the actual effect
Display Radiation Crit Chance and Crit Damage in stats if DoT can crit
Damage over Time can crit works for Afterburner
Fixed damage preview for luck applies to critical strike rolls, crit chance > 100 and multicrit
Fixed +Monster Level to also apply to Abyss Sector
Increased critical strike chance scales correctly, fixed glitch with negative critical strike chance and minion power
