QoL
Added quadrillion (Qa) and quintillion (Qi) magnitudes for displaying damage numbers. When displaying damage with magnitudes, the game now shows up to two digits.
When dropping loot, the system now checks for gaps and inserts loot there, if possible
Offscreen Loot is filled in gaps as items are picked up
Kiki's Lucky Loop is now a bit more interesting, as the NPCs do not fly with the same speed all the time.
Bugfixes
Switch rendering on Windows from OpenGL to ANGLE to fix driver compatibility issues. This emulates OpenGL through DirectX and allows the game to run on more systems (looking at you, Intel GPUs).
Kinetic Damage can cause Shock is now working in Preview
Fixed Upload when uploading from a Minion to another Minion
Kiki's Lucky Loop can be finished as an uploaded Minion
Fixed Thermal Detonation damage regression after performance optimization. It has been dealing all accumulated hit damage of a simulation tick, instead of just the overkill damage of the hit that destroyed the enemy.
