Endgame Loot
Starting at monster level 80, Elder items (except chips) drop as dice instead.
Starting at monster level 100, Ancient items (except chips) drop as dice instead.
The same rules apply to Carlo's inventory.
Endgame feels very Astroloot-like again. More currency drops, and every item that hits the ground or shows up in the shop is worth a look, just like it used to be during the campaign.
Bugfixes
Fix storage item exception with sparse storages ("Storage item is completely empty")
Update filtered Astral Affixes in dice tab, after filter is reset
Fix mix-up of Faster / Slower Radiation on skill tree
Fixed a few minor text bugs
