Small bugfix release that improves performance for some end-game builds.
- Group entities by type to fixed memory regions to improve CPU cache efficiency and bitset queries
- Limit max enemies at the same time alive to 1024
- Limit max amount of projectiles alive at the same time to 10,000
- Improve steering performance of rockets
- Increase range of Zapper and limit lifetime of Zapper projectiles to its range similar to other ranged weapons
- Players / minions / enemies are now always rendered above projectiles for better visual clarity
- Prevent visual artifacts when picking up Power-Ups
- Fix Thermal Fusion Soul Stone name
- Reduce difficulty of the two missions after Azathoth
- Aetherbane gains 3% increased damage per destroyed enemy instead of 2%
