Mission Objective Hints
Mission hints aren't just for tutorials anymore! I've expanded and enhanced them across various objectives. Now, important entities are visually marked - even off-screen, helping you stay on track.

Objective types now using mission hints:
- Destroy all enemies, Enemy Waves, Enemy Spiral, Abyss (once 25 enemies or fewer remain)
- Egg Hunt (every egg marked)
- Destroy Boss (boss is marked)
- Talk to NPC (all NPCs marked)
Skill Tree
Making big build changes is now actually fun:
- Deallocate entire sections of the tree in one go
- Allocate multiple skills at once - the system finds the shortest path and spends your points efficiently
- Mix and match allocation/deallocation in one go. Once you hit confirm, you'll be prompted to spend Blank Dice if needed to refund points.


Loot Balancing
- Introduced an Item Rarity system, which is being tested in Abyss missions. Each Abyss depth adds +1% Item Rarity. Item Rarity has diminishing returns, so the highest depth won't automatically bring the best loot outcome in terms of time spent vs drops.
- Abyss missions now drop extra dice, making their longer time investment compared to regular missions more rewarding
- Mod drops now scale better: their drop rate is reduced at higher-level missions where they're less useful
Balancing
- Unique items with no visible item tier have no item tier level requirement
- Add more field effect affix to Papyrus
- Animated lightning duration is affected by projectile speed
- Reduce enemy amount of level 25 missions final wave
- Remove Motherships that spawn Thorn enemies from the game entirely (they were just annoying)
Bugfixes
- Fix stacking of dice with controller
- Fix update of item diff when hovering over multiple empty slots with a Mod item
- Fix Chronos Virus combined with virus effectiveness, before it resulted in faster enemies instead of slower enemies
- Fix damage preview for Pendulum, to only works for hits
- Fix damage preview for Shock, to require lightning damage to trigger
All these changes and improvements wouldn't have been possible without your feedback. Thank you for being part of Early Access!
