Balancing
The more damage per split on initial hits was a bit nuts and really out of line compared to other mechanics. Split already provides huge clear - investment into Split should be rewared with a damage improvement, but not as much as we had. The following adjustments have been made:
Split Mod
Before: 2% more at level 1 to 8% more at level 20
After: 10% increased at level 1 to 40% increased at level 20
Shatter Strike
Before: 8% more
After: 40% increased
Split Damage
Before: 2% / 3% more
After: 10% / 14% increased
Other balancing changes:
- Hullbreaker now grants 30% less damage taken (before: 20% less damage taken)
- Enemies spawned from Motherships grant experience, the experience amount decreases for each enemy the Mothership has spawned so far
Bugfixes
- Fixed a crash with Black Hole Warp
- Skill and item diffs group Thermal Damage taken correctly
- Display critical strike stats for DoT weapons if Critical Corrosion is allocated
