Performance Improvements
Abyss pushed not only your builds to the limit, but also Astroloot's performance. Thanks to the save games many of you shared, I was able to fix bottlenecks, and boost the performance in many cases. Here is what we got:
- Improve performance of impact and explosion particles (already part of yesterday hotfix 0.2.1)
- Optimize Death System performance
- Rewritten Debris system for better performance
- Limit amount of Asteroids that can be spawned from an Abyss wave
- Limit amount of overlapping animated lightning projectiles
- Limit amount of overlapping novas
Fixes and Improvements
- Actually check if Opal is unlocked for Affix crafting
- Adjust Abyss color scheme to a deep blue / purple, as the bright red caused visual problems for some players. The deepl blue / purple also better fits the laid back vibe of Astroloot and a dark Abyss in general.
- Jump back to campaign by clicking the Abyss button
- Improve checkbox UI
