Hey everyone!
Just a quick (and slightly sleep-deprived) update — Astroloot is getting a full sound and music overhaul!
Two days ago, a streamer reported that the game's music got flagged for copyright. This took me completely by surprise. I immediately contacted my sound asset provider (whom I’ve had a pro subscription with for two years), and turns out even though they offer lots of game assets, their license doesn't actually allow asset usage in games - only for videos. There would have been a business license option, at around $10k, which was just out of my league as a solo indie dev. So I really messed that up, big time!
So what happened next? Well, I basically hit panic mode, took two days off work, and went on a full sound rescue mission:
After two non-stop days of work, I’m finally done! I really wanted to get this out ASAP so that you all get to experience the demo with updated sound assets before deciding to buy the EA version.
To my surprise I am actually satisfied with the outcome. I think everything got a bit more consistent now. But it is different to what you heard in the demo so far, so I really hope this works out well and that you're going to enjoy the new sound of the game.
There are some other improvements in this version, so read on!
QoL
Bugfixes
Phew, that's it! Hope to see you all later today for the EA launch!
