Update 0.2.6.0
A new update is available! We’re so back.
Don’t forget to join the official Discord server for Royal Sauterie 👈
Summary
Recent playtests showed that the game is at its best when matches are faster, clearer, and push players into active decision-making.
This update marks the first step in shifting the game toward a more action-focused experience.
Changelog
Content
Gameplay
Added a 3-minute timer after which the Ruler automatically dies. This forces the player-controlled Ruler to actively seek the Antidote instead of stalling.
Simplified the control scheme by removing the Interaction (Hold) action. This secondary interaction added unnecessary complexity and slowed down gameplay without providing meaningful opportunities.
Level
Reworked the castle layout. The new design should make the early game more dynamic.
Simplified the behavior of doors and chests. All doors and chests now require a key to unlock.
Reworked character colliders. Players can now walk in front of furniture and obstacles, making navigation feel more natural.
Reworked wall colliders.
User Interface
Simplified the Game Menu. Critical information should now be easier to read at a glance.
Simplified the Focus interface by removing numerical values.
Fixes
Translation fixes.
Fixed an issue where the Game menu would not display properly when playing as a Ghost.
Fixed an issue where players would not enter the Criminal state when attacking the Ruler.
Fixed an issue causing unwanted camera shakes for the host.
Fixed an issue causing Ghosts to collide with other characters.
Other
Upgraded to a more recent Unity version.
Added internal production tools to help debug the game.
