Update 0.2.5.6
A new update is available!
Royal Sauterie has grown more complex, and it was necessary to strengthen some existing systems and design choices to prepare for upcoming features.
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Summary
Royal Sauterie now has a proper UI design system, and all menus have been updated using this new system. This improves UI consistency and makes future UI development easier.
The programming of in-game characters is now more robust. These changes aren't visible to players but will improve maintainability and ease the addition of new features.
Note: The current UI may appear somewhat bare. I'm focusing on functionality and clarity first, and I will reintroduce backgrounds, animations, and textures later.
Changelog
Content
User Interface
Updated all UI elements using the new design system.
Added the Game menu: players can now access a summary of known information about other players in a dedicated interface. But there’s a catch — opening the Game menu will obstruct your field of view. Make sure you’re safe before using it!

Increased the number of simultaneous announcements from 1 to 4. This should help keep up with the action sequences that trigger multiple announcements in quick succession.

Added the number of games won in both the Lobby and Game menus.
Introduced work-in-progress versions of upcoming menus (Options, Inventory, etc.). These menus are currently empty, but you can already navigate to them.
Added input prompts. The game now supports Keyboard & Mouse and Xbox controllers. Switching controllers updates the input prompt visuals automatically.
Added the localization system, with partial French and Spanish translations.
Fixes
Fixed an issue where NPCs breaking furniture would trigger a camera shake for the host player.
Reworked back-end character management.
Reworked back-end player input handling.
Added safety checks in the code to prevent potential bugs.
