Update 0.2.3.2
This update introduces new criminality-related gameplay mechanics and NPC behaviors.
Guards will now pick up weapons and attack criminals!
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Changelog
Content
General
Added a new win condition. The player controlling the Ruler will win the game if the Guards kill all heirs.
NPCs
Added the ability for Guards to attack criminals.
NPCs can now detect weapons they can pick up nearby.
Added the ability for Guards to interact with weapons they can pick up.
UI
Added a new character shadow to better identify criminals.
Added a new emote to indicate that a character blocked incoming damage.
Balancing
NPCs
Players can no longer kill Guards by attacking them. Attacking a Guard will knock them out for 5s instead.
Guards now dash more precisely. Reduced the time between the dash trigger and the actual dash from 0.4s to 0.3s.
Removed the Disguise from the Guards' starting inventory.
UI
Added a 0.5s delay between emotes to make them more readable.
Fixes
Fixed incorrect collision detection causing NPCs to get stuck in the environment.
