WHAT'S NEW?
GUARD INPUT IMPROVEMENT
Blocking & Guarding are snappier to execute.
CHAPTER ONE: CHOSEN ONE INCLUSION
Work in Progress. Chapter One is now included.
NEW JUMP (ATTACK QUEUE ENDER)
Previously, the only ways to end your attack queue were to roll out of it and/or block. Jumping has now been added to that function. Now you can end combos mid-swing and escape, fly, or retarget.
REVIVAL ICON PLACEMENT ADJUSTMENT
Gold icons in the HUD have been moved to compliment the health bar instead of the stamina bar.
ADVANCES (SKILLS) ICON REARRANGEMENT & REVISION
Unlocking Advances is now more aligned with the actual game. (New Game recommended).
What remains to implement before 2029 Launch:
LEVEL DESIGN to compliment the new game mechanics and direction. Approximately 27 levels. (2027)
APPROXIMATELY 56 CUTSCENES/CINEMATICS in between gameplay events. (2027)
Where can I leave feedback?
Please leave feedback on the discussion tab of the Supreme Heroes game page. Your feedback is vital to the development process between now and Launch.
You may also join the discord to leave direct feedback and get a chance to see the progression of Supreme Heroes and other projects. You can also leave comments on the YouTube channel, Rumble channel, Facebook page, X page, Instagram, or right here on Steam in the Discussion page.
Thanks for your continued support!


