WHAT'S NEW?
QUICK STATS
Like the Hot keys for Keyboard & Mouse players, Console Controller players now have quick access to the Stats at the press of a button. Check out your revised Keymap in the Main Menu.
DAMAGE CLOSER
Getting damaged automatically closes out Menus such as the Inventory, Stats, Database, Advances, and Quests so you can refocus on the interruption.
NEW BLOCK (ATTACK QUEUE ENDER)
Previously, the only way to end your attack queue was to roll out of it. Blocking has now been added to that function.
INVENTORY NAMING
The "Move" option in your inventory has been renamed "Move/Stack Items" for clarifications of its total functions.
QUEST BUG FIX
Removed extra objective in Island Tutorial before Glide Tutorial.
TRIAL BY FIRE CLARIFICATION
Selecting "Trial by Fire" gives you a more detailed warning/explanation of what you're about to face.
FLIGHT SPEED
Flight speed has been cut in half, giving better control to aerial movements.
JUMP DEATH GLITCH
Previously, when you were at 1 HP and you did any forceful movement like jumping, it would kill you. This has been removed to allow for more time and strategies to escape and heal when in the midst of battle.
ENEMY SPECIAL ATTACK VFX+
Added sound cues and more VFX to further differentiate what kind of special attack is coming.
PERFECT DODGE REWARD
Timing your Directional Dodge rewards you with some bonus health if you dodge as an enemy is attacking you. (You must unlock the "Directional Dodge" skill to get the Perfect Dodge benefits!)
HOSPITAL WALL/VENDOR COLLISIONS
Camera no longer passes through walls or doors. Jake's legs/feet remain on the ground when standing at vending machines and containers.
NOISE GRAIN REMOVAL
Removed noise grain and blur from the Prologue battlefield map.
What remains to implement before 2029 Launch:
LEVEL DESIGN to compliment the new game mechanics and direction. Approximately 24 levels. (2027)
APPROXIMATELY 57 CUTSCENES/CINEMATICS in between gameplay events. (2027)
Where can I leave feedback?
Please leave feedback on the discussion tab of the Supreme Heroes game page. Your feedback is vital to the development process between now and Launch.
You may also join the discord to leave direct feedback and get a chance to see the progression of Supreme Heroes and other projects. You can also leave comments on the YouTube channel, Rumble channel, Facebook page, X page, Instagram, or right here on Steam in the Discussion page.
Thanks for your continued support!


